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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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balloon.3do
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1998-04-20
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# MODEL 'balloon.3do' created from 'G:\grimtech\anim\p04_04a\keys\balloon.3do in VISUAL mode with ver4.61.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: dflt.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.721060
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 4
# Mesh definition
MESH 0
NAME null17
RADIUS 0.050000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 0
# num: x: y: z: i:
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
# num: material: type: geo: light: tex: extralight: verts:
FACE NORMALS
# num: x: y: z:
# Mesh definition
MESH 1
NAME sphere21
RADIUS 0.151046
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 12
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11: 0.074995 0.020430 -0.039600 0.000000
TEXTURE VERTICES 1
0: 0.000000 0.000000
VERTEX NORMALS
# num: x: y: z:
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1: 0.999950 0.008786 -0.004838
2: -0.638085 0.747629 0.184114
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6: -0.640390 -0.720864 0.265057
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8: -0.646087 -0.523721 -0.555236
9: 0.497168 -0.586620 -0.639297
10: -0.686552 0.391238 -0.612845
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FACES 15
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FACE NORMALS
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# Mesh definition
MESH 2
NAME sphere23
RADIUS 0.159574
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 12
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TEXTURE VERTICES 1
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VERTEX NORMALS
# num: x: y: z:
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FACES 15
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FACE NORMALS
# num: x: y: z:
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# Mesh definition
MESH 3
NAME sphere22
RADIUS 0.151060
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 12
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TEXTURE VERTICES 1
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VERTEX NORMALS
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FACES 15
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FACE NORMALS
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###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 4
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
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